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DESIGN AND IMPLEMENTATION OF AN E-LEARNING MANAGEMENT SYSTEM

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Things You Need To Know When Choosing A Learning Management System – E- Learning Gamification, Videos and Courses Development

CHAPTER ONE

1.0       INTRODUCTION

Colleges and institutes must respond to the advancement of Information and Communication Technology (ICT), especially now that the Internet is fast and everyone can benefit from it. After the social media revolution of the last decade, students became more accustomed to using this useful technology. As a result, the term Electronic learning (E-learning) is more appropriate and applicable to use in universities and institutes that provide excellent opportunities for learners and educators to gain knowledge and improve skills (Dutta et al., 2016).

E-learning in higher education is becoming more appropriate and necessary for teaching, from email to forum discussions to distance learning. From various people’s perspectives, the definition of E-learning varies. As a result, E-learning refers to a collection of applications and processes such as online learning, computer-based learning, and distance learning. E-learning includes information delivery via the Internet, Extranet, and Intranet (WAN/LAN), computer-based, audio, video, satellite, and television. Students can use e-learning to review course materials, participate in forum discussions, assess lecturers, schedule exams, and publish grades without reducing face-to-face class time. So, E-learning is optional and only serves to help students improve their skills and gain a better understanding. In contrast, E-learning can be defined as delivering the entire course entirely online, with no opportunity for face-to-face interaction. E-learning can also be defined as a hybrid of online and in-person learning by delivering a portion of the course online, resulting in a partially online course (Boezerooij, 2012).

In recent years, the Internet has grown in popularity and widespread use in daily human life, and it now includes a network of millions of connected computers worldwide, identified by Internet addresses. As a result of the World Wide Web’s (WWW) wide evolution, the design and implementation of E-learning have become more useful and applicable to be implemented in: universities, institutes, elementary and secondary schools, corporations, public and private sectors.

E-learning can be defined as a tool to share, discuss and exchange knowledge with overcoming to the barriers of time and distance for learner and educator, give them opportunities to learn faster and understanding better Manochehr (2014), Gunasekaran (2015)

E-learning is the reuse of information and can be presented in different forms such as: text, sound, video, pictures and animation. E-learning information can be stored for long period of time in various formats. This information is accessible by the students without regard of time and place. So, it gives them more opportunities to review course contents more than one time in the day. Hence, it helps learner to exploit and improve his own knowledge in very short period of time as much as they want without stress of time and place discipline (Kwofie & Hentel, 2011).

1.1       STATEMENT OF PROBLEM

After review of some schools, the problem encountered with their system is unable to do online video lesson for student. As a solution to the problem above, the design and implementation of a learning management system will enable a video lesson module for online physical interaction between the staff and student.

1.2       AIM AND OBJECTIVES

The aim of this study is to design and implementation of e-learning platform.

The objectives are to:

  1. To review of existing system
  2. To design an e-learning platform
  3. To implement objective (ii)
  4. To evaluate objective (iii)

1.3       JUSTIFICATION OF THE SYSTEM

After a thorough analysis on the existing system and a careful feasibility study to find out if there is need for automation of the system, the adoption and implementation of the new system will in no doubt be of great benefit to institution that want to make use of the system. The Learning Management System (LMS) will run on a server and will comprise of the Admin, Staff and Student.

1.4       METHODOLOGY

Methodology is the function of selecting the objectives of the project and
establishing the policies, procedures and programs necessary for achieving them. It involves planning, cost or budget development, project administration, leadership styles and conflict management. It is very important because project planning can eliminate or reduce uncertainty, improve efficiency of the operation, obtain a better understanding of the objectives etc. To carry out the learning management system, three main methods or procedures hereby specified as model formulation, workflow development, and model evaluation.

 

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