DESIGN AND IMPLEMENTATION OF COMPUTERIZED MATHEMATICS TEACHER (A CASE STUDY OF ALGEBRA)
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ABSTRACT
In Nigeria today, it is a well-known fact that mathematics is one of the subject that students find difficult to understand and pass for one reason or the other. The reason why students have this kind of problem very possible due to lack of good teachers and teaching, time of lecture and orientation. Some teachers might be good mathematician but might not know how to impact the knowledge on the students.
Orientation is another thing that makes mathematics hard for students. When the students are made to believe that mathematics is difficult that is how they take it. Students need to be made to know that mathematics is one subject that we must practice because practice makes perfect. Although, there are also good teachers and some students are simply lazy. There is a need for a computer software that can help out in some of the work, making the students to understand.
As long as the students are given values to work with, showing the working, solution to the problem and is playing the result which helps, the students to understand mathematics if not for anything but because it’s a computer.
TABLE OF CONTENTS
Title Page
Certificate
Dedication
Acknowledgement
Abstract
Organization of the work
Table of Figure
Table of Contents
CHAPTER ONE
- Introduction
- Statement of Problem
- Purpose of Study
- Aims and Objective
- Scope of Delimitation
- Limitation or Constraints
- Assumptions
- Definition of Terms
CHAPTER TWO
- Literature
CHAPTER THREE
3.0 Description and Analysis of the Existing System
3.1 Fact Finding Methods Used
3.2 Organizational Structure
3.3 Objectives of the Existing System
3.4 Input Process, Output Analysis
3.5 Information Flow Diagram
3.6 Problems of the Existing System
- Justification for the New System
CHAPTER FOUR
4.0 Design of the New System
4.1 Output Specification and Design
4.2 Input Specifications and Design
4.3 File Design
4.4 Procedure Chart
4.5 System Flowchart
- System Requirement
CHAPTER FIVE
5.0 Implementation
5.1 Program Design
5.2 Pseudo code
5.3 Program Flowchart
5.4 Source Program
- Test Run
CHAPTER SIX
- Documentation
CHAPTER SEVEN
- Recommendation and Conclusion
Appendices
References
CHAPTER ONE
1.0 INTRODUCTION
In the world today, the computer has made a great impact. The computer has so influenced our life so much that people believe that the computer came from the underground world. Some say that the computer is a witch in form of a machine. This is due to the fact that the computer gives information, which is not expected of a machine. These people do not know that programs are written to be used friendly so that it will look as if it knows their problem.
Others are of a different view according to the statement made by Dr. Ukoe Ogbonma, “Computer is a unique demonstration of the height of science and technology in this world.
It is written in that in the end time there will be increased in knowledge. The computer scientist is not moved as a result of the knowledge he has of the computer. He is rather interested in bringing something into existence that he would also be known as a computer done.
1.2 STATEMENT OF PROBLEM
Almost every school has the problem of time schedule where the mathematics lesson is to take place as from 10, 11, 12, and 2 O’clock. But it is surprising that students don’t like this type of schedule.
This is because most students believe that it is easier to learn mathematics in the morning when the weather is still cool. Another problem is the organization of the subjects.
Students believe that for subject which involve calculation like mathematics, it should be scheduled on the timetable that it would come up as the first or second lecture for a day, because of it comes up after two subjects, they will be tried up and unable to absorb anything.
Sometimes students are not interested in the lecture because the lecturer does not attend classes some have the believe that mathematics is hard knowing that if more interest is given it could be easier.
All these could be stopped with the aid of the computer being provided with suitable programming language with graphics capabilities which provides interaction with the aid of a menu between the user and the computer.
1.3 PURPOSE OF STUDY
The purpose of the study is to increase to a large extent the rate of understanding and the interest of the students in mathematics. That is for students who are not fast enough to take down notes and for students who don’t know or like in class.
It is also for those who loose interest when it comes to mathematics lectures. A few facilities have been incorporated to increase the interest of the students like the interaction between the user and the computer with the aid of menus.
1.4 AIMS AND OBJECTIVES
The aim of this project is to increase the rate of assimilation of the students. It is also to increase the interest of the students by drawing their attention to the program, which will be use.
The objectives of the project are that the program should be able to tech the student the subjects it will take them on. It should also be able to ask certain questions that need answer inform input from the user. The program will show you the question and will require you to choose the question you want. The topic can be randomly accessed since you are given options to choose the topic you want.
1.5 SCOPE OR DELIMITATION
The restrictions of this study are that the researcher could not put human voice into the computer system, since the program cannot provide all the questions one might want to ask. The goal can only be achieved to an extent since human wants cannot be satisfied. The program can only be used by computer owners and students that school in areas or schools that have computer.
1.6 LIMITATION AND CONSTRAINTS
Finance or capita;
Computer
As we all know it is not everybody that has a computer system. This problem is due to the cost of computers. The computers are so expensive in such a way that not everybody can afford one. This has hindered the achievement of the goal for certain people. Nowadays, a lot of computers outfits have been established to take care of peoples problem. Some firms can allow one to make use of a computer with small amounts of money per hour. In a situation, whereby one want to go and learn, you will be required to pay large amount of money. The amount could vary from N1,000.00 for your applications.
It is interesting to know that in almost every school in Nigeria try to make their students computer literate. Some even go as far as buying a computer system or systems making a computer network (LAN) in their school for the users.
1.7 ASSUMPTIONS
The researcher did not take into consideration the fact that not everybody owns a computer system. As we know not all hands are equal. It is the same with the fact that not everybody is rich enough to buy a computer system. (Now if one should consider the fact, the research project will not be completed).
Another aspect that was taken for granted was the fact that the computer system has not yet reached everywhere in Nigeria even though they must have seen some in movies.
1.8 DEFINITION OF TERMS
COMPUTER LITERACY: It means being able to tell a computer to do what you want it to do.
COMPUTER LITERATE: One being able to learn about computers and take control of them.
LOCAL AREA NETWORK (LAN): One way to share database is to connect a group of computers to a single storage unit containing the database. Usually the computers are locate in the same room or building. This arrangement is called local area network.
PROGRAMMING: Specifies how to solve problem in the aid of a digital computer.
RANDOM ACCESS: In a random – access device portion of storage can be accessed without running through other portions of storage.
COMPUTER SCIENCE: A department formed to cover programming, numerical analysis, programming system, logic and automata, mathematical modeling and theory of computability.
COMPUTER SCIENTIST: One who studies the course and graduate from it is called a computer scientist.
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